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The Smelter track, set in Michigan, was my track within the game.

I took the basic track layout from the design team and then whiteboxed and prepared the track for the outsource team in Kuala Lumpur. This included:
  • documented the textures needed for the track itself and their creation process
  • looked through the photo reference taken on a resource trip to select the assets required 
  • created the whitebox models
  • documented the assets for the outsource team
 

When the track came back from the outsource team I was responsible for:
  • fixing any errors
  • repositioning assets - including re-doing the tree placement
  • adding all the groundcover
  • adding all the crowds
  • setting up all the various race routes
  • building, texturing and adding some more 'makeshift barriers'
  • optimisation
  • getting the track to the performance levels required

Screenshots


Videos

These videos are NOT done by myself so I take no responsibility for their quality or content.
If viewing them at full screen then I recommend putting them to the highest quality you can.