Côte d'Azur is the main track I worked on for the game.
My colleague Matt Stott and I documented the buildings asset sheets for the level - detailing the assets, buildings and street furniture required from the outsource team in Kuala Lumpur and giving feedback on the work produced.
I built and textured the motorway tunnels for the level. I then took over the last quarter of the track and was responsible for the road surface (decals, skidmarks, driving line), the outfield (cliffs, tunnels, hills, beaches) and the terrain in which the buildings sit. I was also tasked with coming up with a suitable finish area to the race. I have included some of the reference images I found as a basis for this 'finish area' at the end of the screenshots below.
My colleague Matt Stott and I documented the buildings asset sheets for the level - detailing the assets, buildings and street furniture required from the outsource team in Kuala Lumpur and giving feedback on the work produced.
I built and textured the motorway tunnels for the level. I then took over the last quarter of the track and was responsible for the road surface (decals, skidmarks, driving line), the outfield (cliffs, tunnels, hills, beaches) and the terrain in which the buildings sit. I was also tasked with coming up with a suitable finish area to the race. I have included some of the reference images I found as a basis for this 'finish area' at the end of the screenshots below.
Screenshots
Videos
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These videos are NOT done by myself so I take no responsibility for their quality or content.
If viewing them at full screen then I recommend putting them to the highest quality you can.
If viewing them at full screen then I recommend putting them to the highest quality you can.