- Company: Blitz Games Studios
- Role: 3D Environment Artist
- Platform(s): Nintendo64 (never released)
Dragon sword was an action-adventure game with co-operative play. Set in a fantasy world called Avantaria, a group of four heroes have to stop the evil plans of Xyrus the mage in this hack'n'slash game. Dragon Sword was played a lot like Gauntlet Legends 64, with generators that must be destroyed in order to avoid the respawn of the enemies.
The game could be played by one or two players who chose from 4 different characters (Cutter, Kailan, Gouranga and Aisha) to fight hundreds of enemy soldiers and creatures. Each character had its own set of attacks and abilities. There were some features that went beyond the usual hack & slash gameplay, such as the presence of different weather conditions, large and varied enviroments, an rpg-like experience system and many different magical weapons including orbs that could be collected and attached to your shield to grant special powers.
Other than the 2 players coop in the story mode, there was also a 4 player deathmatch mode and a “Time Trial” mode.
I began as an assistant artist placing objects in the levels and setting the enemy triggers and patrol routes. I quickly moved onto building objects for the early levels and was given a level to build. Based on that I was given more levels to build including the lava filled dungeons, the sewer system, the graveyard and the mirror chamber in which you fought an enemy only in the mirror's reflection and ended with you in a destroyed version of the room. At this time Blitz tended to have separate modellers and texture artists so I just produced the models for these levels.
Despite Dragon Sword being basically finished it was cancelled before release because the publisher though that it would have not sell enough to gain profit. This was depite 64 Magazine giving it 93% in their review of the almost finished code. The magazine liked the game so much that they tried to organize a petition in order to convince the publisher to release it but to no avail.
The game could be played by one or two players who chose from 4 different characters (Cutter, Kailan, Gouranga and Aisha) to fight hundreds of enemy soldiers and creatures. Each character had its own set of attacks and abilities. There were some features that went beyond the usual hack & slash gameplay, such as the presence of different weather conditions, large and varied enviroments, an rpg-like experience system and many different magical weapons including orbs that could be collected and attached to your shield to grant special powers.
Other than the 2 players coop in the story mode, there was also a 4 player deathmatch mode and a “Time Trial” mode.
I began as an assistant artist placing objects in the levels and setting the enemy triggers and patrol routes. I quickly moved onto building objects for the early levels and was given a level to build. Based on that I was given more levels to build including the lava filled dungeons, the sewer system, the graveyard and the mirror chamber in which you fought an enemy only in the mirror's reflection and ended with you in a destroyed version of the room. At this time Blitz tended to have separate modellers and texture artists so I just produced the models for these levels.
Despite Dragon Sword being basically finished it was cancelled before release because the publisher though that it would have not sell enough to gain profit. This was depite 64 Magazine giving it 93% in their review of the almost finished code. The magazine liked the game so much that they tried to organize a petition in order to convince the publisher to release it but to no avail.
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