- Company: Criterion Games - an EA Studio
- Role: Environment Artist
- Platform(s): Playstation2, X-Box
- BAFTA NOMINATED 2006 - Technical Achievement
This game was a real collaborative effort and began with the whole environment team coming up with suggestions for locations for the race tracks. We then had to research images for the locations, picking out key images for each one. These were then presented to the design team who passed or rejected the suggestions - I had Switzerland given the ok while some others, such as Havana, weren't. A few of us were then asked to stay on to help work out the final course designs for each accepted track. They were then distributed amongst the environment art team and I was given Tokyo as my track.
I also helped on the Rome track to get it ready for demo at the E3 show. I created all the street furniture assets for the track, all the rooftop detailing for the buildings as well as placing these assets within the track.
After I finished the Tokyo track I moved onto a three man team working on the Los Angeles track. I created all the low polygon, low texture distance models to be placed at the ends of the roads and seen at distance around the track. I built and textured some of the building models seen in the track too as well as creating and texturing the motorway section. I also did the lod model creation and creted the collision mesh for the whole level.
Besides building and texturing the Tokyo track I helped out on the Switzerland track, the Detroit track and the Hong Kong track in various ways - textures, models, placement of objects and terrain modelling.
I also helped on the Rome track to get it ready for demo at the E3 show. I created all the street furniture assets for the track, all the rooftop detailing for the buildings as well as placing these assets within the track.
After I finished the Tokyo track I moved onto a three man team working on the Los Angeles track. I created all the low polygon, low texture distance models to be placed at the ends of the roads and seen at distance around the track. I built and textured some of the building models seen in the track too as well as creating and texturing the motorway section. I also did the lod model creation and creted the collision mesh for the whole level.
Besides building and texturing the Tokyo track I helped out on the Switzerland track, the Detroit track and the Hong Kong track in various ways - textures, models, placement of objects and terrain modelling.
Screenshots
Videos
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If viewing them at full screen then I recommend putting them to the highest quality you can.
If viewing them at full screen then I recommend putting them to the highest quality you can.